A duel with a runaway ride-on mower on a suburban back lawn. Every charge asks one question: dodge, which always works and never hurts it, or parry, which is the only thing that does damage and costs you bat every time you try. Dodging is safe and it is also how you lose, because every dodge winds the mower up and shortens the window on the next pass. Land a parry and it stalls, and then you choose again: swing for more damage, or step back and bank what you have before it coughs into gear with your bat still up.