A turn based party of three against a valley of thorns, in five chapters with a boss at the end of each. Every foe announces its next move a turn ahead, so the whole game is reading the raised arm and deciding whether this hero guards it or spends the turn on the thing that has to go first. The clock is real: a ring drains on every turn, and when it empties the Harrow bites, because hesitation is what it eats.